Catalogue

Every metric in the cockpit. Each with its source.

From the first shot to the referee report: everything the cockpit calculates today, in nine areas. Every number shows where it comes from and how reliable it is, and every one is a click away from the matching clip.

70
metrics and analyses
9
areas
Tags
from manual or live tagging, included in every setup
Detection
needs the pipeline from the broadcast or arena camera
League data
from the official swiss unihockey data
StandardWith detectionExperimental

Chances and shots · 14

Which chances did you really have?

The score says little about a game. Chance quality says a lot. mxG is calibrated on floorball chances, not borrowed from ice hockey, and every number opens the matching scenes.

Chances and shots: Excerpts from the cockpit. Player and team names have been made unrecognisable.
Excerpts from the cockpit. Player and team names have been made unrecognisable.
  • Goals, shots, chances

    Every shot with its location, per team, period, line and player.

    StandardTags
  • Shot outcome

    On target, wide, blocked, for both teams.

    StandardTags
  • mxG (expected goals)

    Probability that a shot becomes a goal, summed per game.

    StandardTags
  • mxG 5 on 5 and power play

    Chance quality split by game state, net of penalties.

    StandardTags
  • High-danger chances

    Shots from the most dangerous zones, as count and share.

    StandardTags
  • Chances by quality

    Every chance graded top, high, medium and low.

    StandardTags
  • Slot shots and average distance

    How close a team gets to the goal.

    StandardTags
  • Finishing

    Goals minus mxG: who converts above or below expectation.

    StandardTags
  • Second chances

    Rebounds right after a shot, with the goals they produce.

    With detectionDetection
  • Shot map

    Every shot as a dot on the rink, sized by mxG, filterable by goal and team.

    StandardTags
  • Chances by tactical situation

    Counter, build-up, set play, standard, forecheck, power play: goals and mxG for each.

    StandardTags
  • How were the goals scored?

    Every goal classified by how it came about, for both teams.

    StandardTags
  • Defence at the shot

    Was the defence organised at the moment of the shot?

    With detectionDetection
  • Pass before the shot

    The last pass before the chance as an arrow, by pass type.

    StandardTags

Game control and flow · 8

Who controlled the game?

Over 60 minutes and in every phase: who had the shots, when the game turned and whether the result was deserved.

Game control and flow: Excerpts from the cockpit. Player and team names have been made unrecognisable.
Excerpts from the cockpit. Player and team names have been made unrecognisable.
  • Corsi

    Share of all shot attempts, including blocked ones.

    StandardTags
  • Fenwick

    Share of unblocked shot attempts.

    StandardTags
  • PDO

    Shooting % plus save %: shows how much luck is in the result.

    StandardTags
  • xG momentum

    Cumulative chance quality of both teams over time, goals marked, a click jumps to the video.

    StandardTags
  • Win probability

    Chance of winning from score and time left, as a curve over the game.

    StandardTags
  • Deserved by chances

    How often this game is won with these chances, calculated exactly.

    StandardTags
  • Possession

    Share of time on the ball, from positions.

    With detectionDetection
  • Attack time

    Time on the ball in the offensive zone.

    With detectionDetection

Goalies · 4

Did the goalie keep you in the game?

Save percentage alone says little. What matters is how hard the shots were.

Goalies: Excerpts from the cockpit. Player and team names have been made unrecognisable.
Excerpts from the cockpit. Player and team names have been made unrecognisable.
  • GSAx

    Goals saved above expected, relative to chance quality.

    StandardTags
  • Save percentage

    Share of shots on target that were saved.

    StandardTags
  • Goals against and mxG against

    Per game and across the season, with every goal against as a clip.

    StandardTags
  • Goalies across the season

    GSAx and save percentage per goalie over all games.

    StandardTags

Transition and counters · 8

How do you move the ball forward?

Zone entries, counters and turnovers: where possession turns into danger and where it gets lost.

Transition and counters: Excerpts from the cockpit. Player and team names have been made unrecognisable.
Excerpts from the cockpit. Player and team names have been made unrecognisable.
  • Zone entries

    How often a team enters the offensive zone with control.

    StandardTags
  • Entry success rate

    Does the team keep the ball for at least three seconds after the entry?

    With detectionDetection
  • Entry value

    Chance rate, mxG per entry and goals within 15 seconds, also per line.

    StandardTags
  • Counter goals and counter mxG

    What comes out of fast transitions.

    StandardTags
  • Offensive transition success

    Share of successful transitions after winning the ball.

    With detectionDetection
  • Recoveries → chance

    Map of ball recoveries, linked to the chances that follow.

    With detectionDetection
  • Transition speed and rush share

    How fast and how often a team attacks straight after winning the ball.

    ExperimentalDetection
  • Turnovers and turnover cost

    Where the ball is lost and what it costs.

    ExperimentalDetection

Passes, space and xThreat · 12

Where does the danger come from?

From the positions of all players and the ball: which passes open the game and which space matters.

Passes, space and xThreat: Excerpts from the cockpit. Player and team names have been made unrecognisable.
Excerpts from the cockpit. Player and team names have been made unrecognisable.
  • Pass completions

    Completed passes per team.

    With detectionDetection
  • Central, forward and long passes

    Which passes move the game forward.

    With detectionDetection
  • xThreat

    How much goal threat each action creates, from a danger map of the rink.

    With detectionDetection
  • xThreat momentum

    Cumulative pass threat over time.

    With detectionDetection
  • Pass danger

    Danger of passes, split into offensive and neutral zone.

    With detectionDetection
  • Dangerous space

    Who occupies the space in front of the goal, corrected for camera effects.

    With detectionDetection
  • Neutral-zone control

    Who owns the middle of the rink, corrected for camera effects.

    With detectionDetection
  • Territory

    Space control as a map of the whole rink.

    With detectionDetection
  • Build-up before chances

    Ball paths in the last seconds before every chance.

    With detectionDetection
  • Ball distribution by third

    Where the game is played.

    With detectionDetection
  • Carry threat, cross passes, passes under pressure

    Danger from carries and from passes under pressure.

    ExperimentalDetection
  • Compactness, line height, width, depth

    How a team stands as a block.

    ExperimentalDetection

Pressing and forechecking · 3

How good is your pressure?

Pressure after losing the ball often makes the difference in floorball. We count it and show whether it works.

Pressing and forechecking: Excerpts from the cockpit. Player and team names have been made unrecognisable.
Excerpts from the cockpit. Player and team names have been made unrecognisable.
  • Pressing

    Number of pressing situations per team.

    StandardTags
  • Forechecking

    Pressure right after losing the ball, tagged or suggested by the detector.

    With detectionDetection
  • Forechecking success

    Successful, unsuccessful or unclear, as a rate.

    With detectionDetection

Lines and players · 8

Which line is working?

Who is on the floor when, with whom and against whom, and what happens in that time.

Lines and players: Excerpts from the cockpit. Player and team names have been made unrecognisable.
Excerpts from the cockpit. Player and team names have been made unrecognisable.
  • Time on floor and shifts

    Ice time per player and line, number and length of shifts.

    With detectionDetection
  • Line statistics

    Goals, Corsi, xG for and against, xG balance and xA per line, also per 60 minutes.

    With detectionDetection
  • Line match-ups

    Which of your lines played how long against which opposing line.

    With detectionDetection
  • Special units

    Power-play and box-play units with time, shots, xG and goals.

    StandardTags
  • Player table

    Goals, shots, mxG, CF%, xGF%, relative values and plus-minus per player.

    With detectionDetection
  • Player profile

    Radar against the pool, shot map, line mates, trend across the season.

    With detectionDetection
  • Player pairs (WOWY)

    How players perform with and without each other.

    With detectionDetection
  • Win points

    How much a player's goals changed the win probability.

    StandardLeague data

Special situations and discipline · 5

What do power play and box play bring?

Power play and box play decide close games. We show time, chances and goals in every situation.

Special situations and discipline: Excerpts from the cockpit. Player and team names have been made unrecognisable.
Excerpts from the cockpit. Player and team names have been made unrecognisable.
  • Penalties and penalty minutes

    Per game, by type and timing.

    StandardLeague data
  • Power-play conversion

    Goals per power play, with time, shots and entries.

    StandardTags
  • Box-play success

    Penalties killed, goals against and xG against.

    StandardTags
  • Goals and xG by situation

    Power play and box play, each with time, goals for and against, and xG.

    StandardTags
  • Formation on power play and box play

    Width, compactness and depth of the set-up.

    ExperimentalDetection

Season, opponents and league · 8

Where do you stand in the season?

From a single game to the season and the next opponent, set against the whole league.

  • Season trend

    Cumulative goals and xG, your team against its opponents.

    StandardTags
  • By period and score-adjusted

    How a team plays depending on period and score.

    StandardTags
  • By opponent strength

    Performance against strong, medium and weak opponents.

    StandardTags
  • Opponent dossier

    Strength, forecast, form, head-to-head and a traffic light for strengths and weaknesses.

    StandardLeague data
  • League trends

    Goals per game, power-play and box-play rates across the season.

    StandardLeague data
  • Time-out efficiency

    Goals for and against in the five minutes after a time-out.

    StandardLeague data
  • Referee report

    Penalties per game and home-win rate per referee.

    StandardLeague data
  • Schedule density

    How rest days affect results.

    StandardLeague data

Every number becomes a clip.

Game report as PDF

The game in numbers, shot map, lines and key findings on a few pages.

Similar scenes

Finds comparable plays in other games, from positions alone.

Live tagger with mxG

Tap shots at the bench, see mxG live, linked to the video later.

Presenter

Clip lists, drawing on video and share links for the team meeting.

Not in the catalogue because measured several times without a reliable signal: shot outcome from video (on target, wide, blocked stays manual), running distance per player, odd-man rushes from positions, tactical formation judgements. We would rather say so than promise it.

Which metric are you missing?

Tell us which league you play in and what video you have. We reply within two days.